Scandinavian Working Papers in Economics

Discussion Papers of Business and Economics,
University of Southern Denmark, Department of Business and Economics

No 5/2017: Video games as cultural participation: understanding games playing in England using the Taking Part survey

Karol J. Borowiecki () and Hasan Bakshi
Additional contact information
Karol J. Borowiecki: Department of Business and Economics, Postal: University of Southern Denmark, Campusvej 55, DK-5230 Odense M, Denmark
Hasan Bakshi: Nesta, Postal: London, UK

Abstract: This study addresses the important and recurring question of whether playing video games is detrimental to the socio-economic development of a person. It does this by using novel data from the Taking Part Survey in England to establish whether games playing is associated with particular socio-economic characteristics and/or other forms of cultural participation. The results do not indicate any obviously negative effects of video games playing: those who play are typically better educated and wealthier, and games players are also more likely than non-games players to participate in other forms of culture, especially through active participation. These findings are reinforced when comparing the characteristics of individuals who did and did not play video games when younger.

Keywords: Cultural participation; consumer economics; video games; taste

JEL-codes: D12; J29; R12; Z11

31 pages, March 28, 2017

Full text files

dpbe5_2017.pdf?la=en  

Download statistics

Questions (including download problems) about the papers in this series should be directed to Lene Holbæk ()
Report other problems with accessing this service to Sune Karlsson ().

This page generated on 2018-01-23 23:37:43.